Train With Purpose, Perform With Precision
Snap Shot Tactical Products
No range computer, no router, no phone app. Power the units on, connect to their WiFi, and run.
A master unit hosts its own WiFi and control page. Set up drills and review results from any phone, tablet, or laptop.
Every shot is timed to the hundredth of a second and graded hit, late, or miss β then charted per shooter over time.
Many more to come. Your thoughts are always welcome.
Update a unit from an SD card with a rotary-switch and a single power cycle. New releases are posted online β no programmer needed.
Three reds stay live and respawn as you clear them β wipe the whole field within one on-time window to win. Let a red linger too long, or hit a green, and the drill ends. (Needs 5+ targets.)
Land two fast, controlled hits on every red inside the on-time window, and hold fire on green no-shoots. Both taps in time scores; one tap is a late, and firing on a green is a penalty.
A head-to-head race between two shooters β each cycle one target lights red, the other green, and you hit only your color. Lowest total time across the session wins; miss your color and that cycle costs you the full on-time.
A new drill mode is in development β details coming soon.
Coming soonFree-running sight-in and hit confirmation: your selected targets stay armed red, and each hit flashes back downrange before re-arming. No timer or scoring β it runs until you press STOP.
A new drill mode is in development β details coming soon.
Coming soonShoot / no-shoot reaction training β targets flash red or green at random; hit the reds before on-time ends and leave greens alone. Builds speed and target discrimination, with reaction times logged.
click the links below for set-up instructions & help
Switch on the master and node targets. Each shows its status on the OLED and LED the moment it's ready.
Join the master's WiFi network from any device and open the control page β no app, no setup wizard, no internet.
Pick a mode, run the drill, and watch hits, misses, and reaction times build into per-shooter stats.